diff --git a/examples/Fragmentation/Fragmentation_Movie.py b/examples/Fragmentation/Fragmentation_Movie.py index 914f8ed11..a664ef49e 100644 --- a/examples/Fragmentation/Fragmentation_Movie.py +++ b/examples/Fragmentation/Fragmentation_Movie.py @@ -203,7 +203,7 @@ def data_stream(self, frame=0): minimum_fragment_gmass = 0.2 * body_Gmass[style][1] # Make the minimum fragment mass a fraction of the smallest body gmtiny = 0.99 * body_Gmass[style][1] # Make GMTINY just smaller than the smallest original body. This will prevent runaway collisional cascades sim.set_parameter(fragmentation=True, fragmentation_save="TRAJECTORY", gmtiny=gmtiny, minimum_fragment_gmass=minimum_fragment_gmass, verbose=False) - sim.run(dt=1e-4, tstop=1.0e-3, istep_out=1, dump_cadence=4) + sim.run(dt=1e-4, tstop=1.0e-3, istep_out=1, dump_cadence=0) print("Generating animation") anim = AnimatedScatter(sim,movie_filename,movie_titles[style],style,nskip=1) \ No newline at end of file