diff --git a/examples/Fragmentation/Fragmentation_Movie.py b/examples/Fragmentation/Fragmentation_Movie.py index 1bb82c869..a43555f08 100644 --- a/examples/Fragmentation/Fragmentation_Movie.py +++ b/examples/Fragmentation/Fragmentation_Movie.py @@ -40,8 +40,8 @@ movie_titles = dict(zip(available_movie_styles, movie_title_list)) # These initial conditions were generated by trial and error -pos_vectors = {"disruption_headon" : [np.array([1.0, -1.807993e-05, 0.0]), - np.array([1.0, 1.807993e-05 ,0.0])], +pos_vectors = {"disruption_headon" : [np.array([1.0, -2.807993e-05, 0.0]), + np.array([1.0, 2.807993e-05 ,0.0])], "supercatastrophic_off_axis": [np.array([1.0, -4.2e-05, 0.0]), np.array([1.0, 4.2e-05, 0.0])], "hitandrun" : [np.array([1.0, -2.0e-05, 0.0]), @@ -180,6 +180,6 @@ def data_stream(self, frame=0): minimum_fragment_gmass = 0.2 * body_Gmass[style][1] # Make the minimum fragment mass a fraction of the smallest body gmtiny = 0.99 * body_Gmass[style][1] # Make GMTINY just smaller than the smallest original body. This will prevent runaway collisional cascades sim.set_parameter(fragmentation = True, gmtiny=gmtiny, minimum_fragment_gmass=minimum_fragment_gmass, verbose=False) - sim.run(dt=1e-2, tstop=2.0e-2, istep_out=1, dump_cadence=0) + sim.run(dt=1e-4, tstop=2.0e-3, istep_out=1, dump_cadence=0) anim = AnimatedScatter(sim,movie_filename,movie_titles[style],nskip=1)